The peripheral lets you hold onto two sticks which report their position and direction in 3D space compared to an electromagnetic orb that sits between them, and which is theoretically capable of quite a bit more than simple aiming. Originally, he attached a Hillcrest motion tracker to a plastic gun toy so he could have a prop to aim, but this week, he's released an early version that supports the Razer Hydra instead. Now, with the help of the Oculus Rift virtual reality headgear, the Razer Hydra motion controller, and a couple of software mods, early adopters can move their head and arms independently in the immersive dystopian virtual reality of Valve's Half-Life 2.īuilding on the Vireio Perception software driver - an independent project which specially formats images from a variety of popular PC games to fit the Rift and other 3D screens - one Nathan Andrews has been working on a mod for Half-Life 2 that disconnects your gun hand from the rest of your character's body, so to speak.
In most video games where guns are involved, you're always aiming where you look.