However, you don't have to worry about traditional role-playing attributes such as strength or intelligence, or accumulating skills and abilities. S.T.A.L.K.E.R.'s huge environments and open-ended gameplay make it more like a role-playing game, as you can go where you want and do what you want if you're willing to live with the consequences. This isn't a linear game, like Half-Life or Call of Duty, where you basically are restricted to a straight path and are taken for a tightly controlled and scripted ride. is a first-person survival game that blends action with role-playing. Your task: Figure out who you are and what's going on at the core of the zone.Īt its heart, S.T.A.L.K.E.R. Yes, the same nuclear plant that exploded in 1986 and, in S.T.A.L.K.E.R.'s fiction, again in 1989, creating a radioactive hotspot brimming with mutants, heavily armed rival factions, and all sorts of weird, paranormal activity. You play as the Marked One, a heavily armed scavenger suffering from amnesia and stuck inside the exclusion zone surrounding the nuclear power plant at Chernobyl, Ukraine. This is another first-person game that features a silent and mysterious protagonist, much like Half-Life's Gordon Freeman. Now Playing: S.T.A.L.K.E.R.: Shadow of Chernobyl Video Review By clicking 'enter', you agree to GameSpot's